AI Insights · Timothy · January 2023
Top 5 Boxing Games on Android in Switzerland Q4 2022
The top 5 boxing games on Android in Switzerland saw varied performance in Q4 2022, with notable trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boxing games on the Android platform in Switzerland showcased diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a significant rise in weekly downloads, peaking at 334 in the week of December 5. This was accompanied by an increase in weekly active users, reaching a high of 687 in the same week. However, the app’s weekly revenue remained relatively low, with minor peaks of $25 and $8 in November and December, respectively.
Gym Heros: Fighting Game by Fighting Arena experienced a steady decline in weekly downloads, dropping from 207 in late September to 119 by the end of December. Active users followed a similar downward trend, decreasing from 477 in late September to 323 by the end of the year. The game generated minimal revenue, with a single peak of $17 in the final week of December.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS demonstrated fluctuating performance. Weekly downloads varied, peaking at 226 in mid-November and ending the quarter at 185. Active users showed a similar pattern, with a high of 438 in mid-November and a slight increase to 408 by the end of December. The app’s revenue reached its highest at $82 in late October, with other notable peaks of $69 and $66 in December and November, respectively.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, had a mixed quarter. Weekly downloads peaked at 290 in late October before decreasing to 95 by the end of December. Active users saw a similar trend, reaching a high of 531 in late October and falling to 262 by the end of the year. This game did not generate any revenue during the quarter.
Karate Fighter: Fighting Games by Fighting Arena experienced varied performance in downloads, peaking at 157 in mid-October and ending the quarter at 86. Active users showed a peak of 359 in late October but dropped to 198 by the end of December. The game had minimal revenue, with a peak of $28 in mid-December.
For more detailed insights and data, visit Sensor Tower.